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Old Jun 05, 2006, 02:24 AM // 02:24   #1
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Default a mm henchy

in factions for most every mission ive found u need a mm...or atleast to not have much trouble u need a mm..wat about a mm henchy i mean they have everything else y r mm's always left out i think that would b kool...and easier to get through missions.....took me 2 hours to get a mm in gahyla hatchery so we could do the mission
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Old Jun 05, 2006, 02:30 AM // 02:30   #2
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henchies are not supposed to be superior to people. the point of the game is to work together and be cooperative. if they were to implement a mm hench and an echo ss henchie and all of the other popular pve builds then real people would become useless.

on a side note: with the hench AI, how many threads do you think would be started about the mm hench sacrificing himself to death?
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Old Jun 05, 2006, 02:42 AM // 02:42   #3
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thats y in the programing they would have to set it so he didnt kil himself...and i didnt say superior..i just hate waiting for a mm to come along to do a mission y have healer henchy since there r monks in the game
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Old Jun 05, 2006, 02:53 AM // 02:53   #4
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Try to do missions without a mm. Learn to not depend on a certain build being in your team. I bet you could have spent those 2 hours getting your group to work as a team and beaten it without a mm. Did you try having a monk dedicated to turtle healing? that helps a lot in that mission. My group did it with the dedicated monk and no mm no problem. Just a regular pug, no guildies or anything.
/notsigned, unnecessary.
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Old Jun 05, 2006, 04:12 AM // 04:12   #5
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Quote:
Originally Posted by R A C
Try to do missions without a mm. Learn to not depend on a certain build being in your team. I bet you could have spent those 2 hours getting your group to work as a team and beaten it without a mm. Did you try having a monk dedicated to turtle healing? that helps a lot in that mission. My group did it with the dedicated monk and no mm no problem. Just a regular pug, no guildies or anything.
/notsigned, unnecessary.
Indeed. I've finished Factions with two characters now, and between them I think I've done every mission except Eternal Grove* without a MM at least once. From memory, the time I did Gyala without a MM we did it pretty much as R A C suggested - we had dedicated turtle-protectors, and the rest of us kept an eye on the map so we could pull back to the baby turtles if necassary.

Also, silly as it may sound, the friendly fire protection makes it a viable tactic to simply drop one or more smoke canisters among the baby turtles to make short work of any Warriors that slip through the net.

*Did this one during the FPE with a trapping ranger, a guildie playing a MM, and henchmen. Haven't done it yet in the full version due to spending faction, not wanting to waste it (both through losing faction X by redeeming faction Y and from breaking the bank by going over 10000 - why I redeemed the original stock in the first place) and wanting to keep my Luxon faction up until all of my characters have passed Sunjiang District so I don't need to farm for more.
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Old Jun 05, 2006, 10:48 AM // 10:48   #6
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ugh, the healer hench is going to sit there all day healing the minions instead of rezzing me
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Old Jun 05, 2006, 12:02 PM // 12:02   #7
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i alredy requested this but w/e
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Old Jun 05, 2006, 12:12 PM // 12:12   #8
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Only tangentially ontopic, but after having pushed four chars through the Hatchery, I can say that the mission is easily henchable with master's reward, no minion masters necessary. The key is not to trigger the turtle caravan and kill the Kurzicks some other way. For more details, see the Gyala Hatchery article on the GuildWiki.
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Old Jun 05, 2006, 12:24 PM // 12:24   #9
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If you ever studied any programming languages, you would know how hard it is to create AI. MM Hench would be near impossible to make because simply he can't heal all his minions and monks wont do it for him...
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Old Jun 05, 2006, 12:30 PM // 12:30   #10
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MM npc would be overpowered? -> then MM ppl are overpowered too.

If you think MM is fine atm, a npc would be fine too.
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Old Jun 05, 2006, 01:47 PM // 13:47   #11
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With so many new henchies in Factions, I don't really see a minion master henchie being necessary. There are already multiple incarnations of a necro henchie to use. Regardless, what worries me more is that people think a MM is *necessary* to do anything. I strongly agree with the other posters who have suggested being a little more creative with your builds. I don't even necessarily agree that monks are necessary (have done plenty of missions without a primary monk), but to say a MM is necessary is a little extreme. Try out some new builds, I think you might enjoy it.
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Old Jun 05, 2006, 01:51 PM // 13:51   #12
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no new henchies -> boring.

im looking forward to see a mm or ss necro in chapter3/4. =)
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Old Jun 05, 2006, 03:30 PM // 15:30   #13
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ur sitting there saying mm's arent needed for factions.....i wont believe for a 2nd the time reduction by doing a mission with a mm isnt greatly increased....u can try and say it is but a mm is needed for every mission but maybe 5 if u wana actually get them dun easily and mm's take so much heat off of ppl so monks joib is easier....god knows there aint enough good monks out there
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Old Jun 05, 2006, 03:35 PM // 15:35   #14
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The Stone Kiln AI in the Petrified Forest is a MM, why shouldn't the Kurzicks have a MM too. And the kiln is a good one give my MM a run for her money. I would be satisfied if the hench necro would do minion or feinds. It has for a long time bugged me that A-Net can program really smart enimy AI but can't seem to get the hench AI right, and it is just getting worse. Oh for the days of Alesia, at least she tried.

I can see the down side, the healer hench AI spends way to much time healing my MM if we are standing around.

Last edited by Markaedw; Jun 05, 2006 at 03:41 PM // 15:41..
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Old Jun 06, 2006, 04:00 AM // 04:00   #15
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Um ok, the kirin is a MM but he never heals his minions does he?
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Old Jun 06, 2006, 04:09 AM // 04:09   #16
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Actually I think a 55 necro with orders would be a very very good addition to the henchies

Used to run it all the time when tombs was the rage, good stuff
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Old Jun 06, 2006, 04:11 AM // 04:11   #17
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He uses vampiric horrors, which heal him.
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Old Jun 06, 2006, 04:29 AM // 04:29   #18
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i dunno about u but with the way henchie A.I is i wouldn't trust a MM henchie lol

Quote:
Originally Posted by Mr D J
Um ok, the kirin is a MM but he never heals his minions does he?
the kirin only uses vamp horrors i dunno if u could class that as a MM build.

@Im Perfect U Aint: Your saying that a MM is needed for evermish but 5 to make them easy? there pretty easy as is i went thought the entire game as a Rit/Mo with only a W/R guild and the rest where henchies and we never had a problem and got 9/13master rewards. Yes the MM does make things go a little faster cuz u have that extra firepower and maybe a little easier for some but i never had a problem.

As i have said b4 id rather see updates in the monk A.I cuz u gotta luv it when u r the only one who is taking dmg and the monk hench just lets u die without healing u or leaving u to lie on the ground to rot well the henchies stand on u and tuant u, Mhenlo is still my fav Monk Hench.

Last edited by Sphinx2k; Jun 06, 2006 at 04:35 AM // 04:35..
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Old Jun 06, 2006, 09:14 AM // 09:14   #19
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Quote:
Originally Posted by Im Perfect U Aint
in factions for most every mission ive found u need a mm...or atleast to not have much trouble u need a mm..wat about a mm henchy i mean they have everything else y r mm's always left out i think that would b kool...and easier to get through missions.....took me 2 hours to get a mm in gahyla hatchery so we could do the mission
I'd be fine with having a mm henchman, but when did you get the idea that you NEED a mm for factions? Heck, in some missions a mm is a downright liability (Nahpui Quarter). You know, in 2 hours you could have easily finished that mission and the next one, what on earth made people stick around doing nothing waiting for a mm to show up? Is the GW community really so uncreative as to never be able to leave the standard cookie cutter builds for PvE.

/no one answer that
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Old Jun 06, 2006, 09:38 AM // 09:38   #20
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I Don't know if an actual change was made, but I remember in the origional Guild Wars FPEs that henchmen completely kicked a**. I think they might have weakened them on purpose so that there would be an actual reason to take people over them.
Although I do think this would be a decent idea... I'm not sure what my oppinion of it is.
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